Alabaster — 2 of 123

John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, and Ziv Wities

Release 1

Part 1 - Help

Chapter 1 - Instructions

Include Basic Help Menu by Emily Short.

When play begins:

choose row 1 in Table of Basic Help Options;

blank out the whole row;

change the title entry to "About Alabaster";

change the description entry to "[about text]";

choose row 2 in the Table of Basic Help Options;

blank out the whole row;

change the title entry to "Instructions for Conversation";

change the description entry to "[hint-text]";

To say about text:

say "Alabaster is the story of Snow White -- after a fashion. It is up to you to come to your own understanding of what has happened, and to decide what to do next. There are some eighteen possible outcomes to the story. Some of these are considerably happier than others.[paragraph break]";

say "The hook for Alabaster was written without any knowledge of Neil Gaiman's 'Snow, Glass, Apples'. That story is well worth a read, but was not an inspiration for this one."

To say hint-text:

say "Much of Alabaster is about conversation. Sometimes your character will have thoughts about where the conversation should go next; in that case, you can type your choice from the listed options in order to move the conversation on.[paragraph break]";

say "You can also ASK ABOUT any topic, SHOW objects to Snow White, and TELL Snow White ABOUT things. These commands can be further abbreviated as A (ASK ABOUT) and T (TELL ABOUT).

YES, NO, and MAYBE may also come in handy when you've been asked a question. TOPICS may list some things that you can still think of to say, and THINK will review the facts that you've learned thus far in the game.";

Table of Basic Help Options (continued)

"Instructions for Physical Interaction"a table-name"[phys desc]"
"Stopping, Restarting, and Changing the Display"--"[endings desc]"
"About the Writing"--"[collab desc]"
"About the Illustrations"--"[graphics desc]"
"Credits"--"[credit list]"
"License"--"[license desc]"

To say phys desc:

say "You will find sometimes that you may want to EXAMINE objects in your surroundings (X for short, as in X TREES); TAKE or DROP things; or CUT, HIT, or BURN objects. LOOK will show you what is around you once again. Other verbs are also known to the game, so it's worth experimenting if there is something else you'd like to try.

If you would like hints each turn about what to do next, you can always type TUTORIAL ON (and turn this mode off again with TUTORIAL OFF).";

To say endings desc:

say "There are a few simple commands for controlling the game itself. These are: [paragraph break]SAVE saves a snapshot of the game as it is now. [paragraph break]RESTORE puts the game back to a previous saved state. You may keep as many saved games as you like. [paragraph break]RESTART puts the game back to the way it was at the beginning. [paragraph break]QUIT ends the game.

A final note: if you don't care for the way Alabaster is displaying, check your preferences menu. On most operating systems it is possible to adjust the text and background colors. In some it's also possible to add or remove a vertical bar between the graphics and text of the game, or to adjust the font size and margins. While we put some care into Alabaster's appearance, we want the screen to be comfortable to read -- so please adjust it as needed."

To say collab desc:

say "Alabaster is the result of an experiment in open authorship.[paragraph break]";

say "Emily Short wrote and released the introduction to the story; John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Adam Thornton, and Ziv Wities then contributed conversation text. Every day or two, the game was recompiled and rereleased with waves of new material, allowing contributors to draw on one another's inventions. This period of writing took place around Halloween 2008.

Afterward, the game received further editing to improve continuity and conversation flow, and assorted testing and improvements to the environment. The plot that resulted is thus no single person's invention. (Those interested in the development process will find the whole thing charted in blog entries at , back to the initial request for participants.)";

To say graphics desc:

say "The graphics are also an experiment, this time in procedural illustration. Daniel Allington-Krzysztofiak provided the original idea, the drawing elements, design input, and critique. Emily Short supplied code to place these elements in a collage representing diverse aspects of the game state.

While some juxtapositions were precisely engineered, others are the result of the particular route the player has taken through the game, and are likely to be unique. Considered singly, the resulting images might be considered found art -- or perhaps the work of the game itself.";

To say credit list:

say "[second custom style]Design and Code:[roman type][paragraph break]Emily Short[paragraph break]";

say "[second custom style]Content:[roman type][paragraph break]John Cater[line break]Rob Dubbin[line break]Eric Eve[line break]Elizabeth Heller[line break]Jayzee[line break]Kazuki Mishima[line break]Sarah Morayati[line break]Mark Musante[line break]Emily Short[line break]Adam Thornton[line break]Ziv Wities[paragraph break]";

say "[second custom style]Illustrations:[roman type][paragraph break]Daniel Allington-Krzysztofiak[paragraph break]";

say "[second custom style]Alpha Testing:[roman type][paragraph break]Eric Eve[line break]Andrew Hickey[line break]Michael Tenuis[paragraph break]";

say "[second custom style]Beta Testing:[roman type][paragraph break]Daniel Allington-Krzysztofiak[line break]Sam Kabo Ashwell[line break]Jason Dyer[line break]Eric Eve[line break]Kyle McCowin[line break]Sarah Morayati[line break]Mark Musante[line break]Jason Novak[line break]Greg Pallis[line break]Erik Temple[paragraph break]";

say "[second custom style]Inform language and compilers:[roman type][paragraph break]Graham Nelson[line break]Andrew Hunter[line break]David Kinder[line break]Adam Thornton[line break]Philip Chimento[paragraph break]";

say "[second custom style]Special Thanks:[roman type][paragraph break]David Kinder for his work on accelerated Glulx performance and improved interpreters.[paragraph break]";

say "[second custom style]Extensions:[roman type][paragraph break][list of extension credits]".

To say license desc:

say "Alabaster is released under the Creative Commons Attribution-NonCommercial-No Derivative Works 3.0 United States License.

Simply, that means that you are free to distribute copies of Alabaster as long as you do not remove the work's built-in attribution; do not use the work for commercial purposes; and do not alter, transform, or build on the work. You may charge a reasonable fee for medium and postage if tranferring the work to someone else."

Understand the commands "credits" and "settings" and "license" and "licence" as "help".