Alabaster — 107 of 123

John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, and Ziv Wities

Release 1

Chapter 1 - Potentially Game-ending Interactions

Instead of kissing Snow White:

say "[set body-context to Snow White]";

say "[one of]She is the age of your own daughter. If you had one, that is.

That is not what stops you, though, if you are honest. What stops you is that engraving that the Queen showed to you. The one of the night creature with its fangs. Who would kiss such a mouth?[or]The idea fills you with unsettling distaste.[stopping]"

Instead of touching Snow White:

say "Her skin — you've learned from having to drag her through the woods — is very cold. It is not a sensation you would seek out for its own sake."

Instead of touching something which is part of Snow White:

try touching Snow White.

Instead of giving something to Snow White:

say "Her wrists are fastened behind her back. What are you going to do, have her take [the noun] in her teeth? No."

Instead of cutting Snow White:

try attacking Snow White.

Instead of attacking Snow White:

say "It will be a nasty business if you do: you must slice off her head, and cut out her heart, and leave her body where the sun will shine[one of][scary][or]. You just cannot bring yourself to it unless you are sure of what she is[stopping]."

Instead of attacking Snow White when the player knows vampirism-revealed or the player knows Snow-White-possessed:

say "There is no reason to delay, now that you know what you know. You wait until her attention is elsewhere and you stab her swift, to the heart.

Her scream is terrible. She struggles; she tries to bite you, with teeth suddenly sharper and longer than human teeth should be. But you are deft and practiced and you have taken the heart out of many a larger animal. When hers is cut entirely out, she dies and moves no more.

The next business is to cut off her head.";

pause the game;

say "[if the player knows snow-white-possessed]The demon's grip on her has slackened: she looks gentler now. [otherwise]In repose, she looks more gentle and more familiar. [end if]Kneeling beside her in the lamplight you recall how, when she was four years old, her mouth formed a tiny open triangle when she slept, not like a grown person's mouth at all; how diligently she learned to read, pointing at each word she didn't know until someone would come along and tell her what it meant; how her mother taught her to embroider with a tiny hoop and an outsized needle; how her head rested on her shoulder when she fell asleep and you chose to carry her up to bed — not letting any of the servants touch her.

How much she looked like you, and like your mother, from her earliest days. How she used to carry mouthfuls of venison out from the table, and spit them into the bowl for the hounds to eat, and how scandalized her mother was by this unladylike trick.

How you loved her. How you loved her mother. How happy you were, before — before you weren't.

But what is done is done, and none of you are yourselves any longer. As though to mark the point, her lips fall a little open, revealing those cruel incisors, and then you are able to remove her head. Then you have no trouble dragging the trunk of her to an open patch of ground where the sun will shine and bleach her bones to innocence.";

pause the game;

say "The Queen, when she receives the news, knows that you are not lying. She weeps, and for a little while she even lets you hold her. But as the grief passes so also does the knowledge. The Queen dwindles back into a stepmother and a witch; you are only a huntsman, and Snow White is only a monster who has been defeated.";

record "Killing the vampiric Snow White and returning to the Queen" as an ending;

end the game saying "Soon this too will be a nightmare."

Understand "untie [something]" or "free [something]" or "set [something] free" as freeing. Freeing is an action applying to one thing.

Instead of freeing Snow White's wrists:

if Snow White's wrists are part of Snow White:

try freeing Snow White;

otherwise:

try freeing new-Snow-White.

Instead of freeing the silver chain:

try freeing Snow White's wrists.

Instead of freeing Snow White when haven warning is true: [1]

if the current quip is yes-17 or the current quip is point out that only ordinary men now populate the earth:

continue the action;

if destiny warning is true:

say "And then go to the palace, or to her safe haven?" instead;

say "You've decided, then, to let her go and proceed to the haven alone? >>";

if the player consents:

remove the chain from play;

follow the haven-ending rules;

otherwise:

say "On second thought, that might be dangerous thing to attempt."

Instead of freeing Snow White when destiny warning is true:

if the current quip is yes-17 or the current quip is point out that only ordinary men now populate the earth:

continue the action;

if haven warning is true:

say "And then go to the palace, or go to her safe haven?" instead;

say "You've decided, then, to let her go and return to the palace alone? >>";

if the player consents:

remove the chain from play;

follow the castle-ending rules;

otherwise:

say "Not now, anyway. Perhaps later it will be a good idea."

Instead of freeing Snow White:

say "[one of][initial dog-memory][or]Perhaps — if you have made up your mind either to go to the haven or to go to the palace — you could free her in that moment. But as things stand it seems foolish to let her free and then continue to spend time in her company, prey to anything she might decide to do[stopping].";

if the current quip is pleading-to-be-untied: [2]

queue she-sees-hesitation as immediate obligatory.

To say initial dog-memory:

if the player recollects whether she kens who killed your dogs:

say "You consider it, and then you hesitate again. She may claim to have nothing to do with the death of your dogs, but what use is her word to you? And if she can do that, what else could she do? These were not lapdogs she (perhaps) drained.";

otherwise:

say "You consider it — and then you consider your exsanguinated hounds[if the player knows vampirism-revealed]. If she could do that, she could finish you with equal ease[otherwise].

The rumors might be false. You've always tried to be a rational man. The Queen's taste for witchcraft disturbs you very much.

Nonetheless, the dogs were dead, all three[end if]. [possible-blood-drinking]Bloodless".

Instead of freeing new-Snow-White:

say "And then go to the palace, or to her safe haven?" instead.

Report freeing:

say "It is not clear that that will accomplish anything of use."

Notes

[1]. The concern here is that we do not want the player to get into a cycle where he is trying to someplace, but the message there tells him he'll have to untie her, so he tries to untie her and gets told he has to make up his mind where to go. We *do* want to make sure that the player is unable to bring about one of these endings without realizing that it's a potentially-dangerous commitment -- no 'sudden death' -- but once he's decided what to do he should not be hampered in doing it.

[2]. She has just asked you to untie her