Alabaster — 28 of 123

John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, and Ziv Wities

Release 1

Chapter 1 - Moods Defined

When play begins:

change left hand status line to "[Mood of Snow White]: S [scariness] / A [anger].";

change the command prompt to "> ".

Scariness is a number that varies. Anger is a number that varies.

To say scary:

increase scariness by 1.

To say pathetic:

decrease scariness by 1.

To say angry:

increase anger by 1.

To say friendly:

decrease anger by 1.

[Now, we want to judge into what category her cumulative mood falls.]

Include Mood Variations by Emily Short.

The moods are menacing [pure scariness], aggressive [scary/angry], furious [angry], whiny [angry/pathetic], needy [pure pathetic], harmless [friendly/pathetic], warm [pure friendly], weird [friendly/scary].

The previous mood is a mood that varies.

The moodiness counter is a number that varies.

When play begins:

now Snow White is harmless.

To adjust the mood of Snow White:

change the previous mood to the mood of Snow White;

if scariness is greater than 0:

if anger is greater than 0:

now Snow White is aggressive;

otherwise if anger is less than 0:

now Snow White is weird;

otherwise:

now Snow White is menacing;

otherwise if scariness is less than 0:

if anger is greater than 0:

now Snow White is whiny;

otherwise if anger is less than 0:

now Snow White is harmless;

otherwise:

now Snow White is needy;

otherwise:

if anger is greater than 0:

now Snow White is furious;

otherwise if anger is less than 0:

now Snow White is warm;

otherwise:

now Snow White is harmless;

if the mood of Snow White is not the previous mood:

increase the moodiness counter by 1;

Last carry out someone discussing something:

adjust the mood of Snow White.