Chapter 3 - Address
[One obvious way for mood to come across is through the way people address one another:]
To say vocative huntsman:
if the mood of Snow White is menacing or the mood of Snow White is aggressive or the mood of Snow White is furious:
if the player knows Snow-White-possessed:
say "[one of]mortal[or]man[or]son of Adam[or]Eve-get[as decreasingly likely outcomes]";
otherwise:
say "[one of]huntsman[or]woodsman[or]man[or]royal executioner[as decreasingly likely outcomes]";
otherwise if the mood of Snow White is whiny or the mood of Snow White is needy:
say "[one of]hunter[or]sir[as decreasingly likely outcomes]";
otherwise:
say "[one of]huntsman[or]my friend[as decreasingly likely outcomes]"
To say vocative Snow White:
if the player knows snow-white-possessed:
say "Lilith";
stop;
if the mood of Snow White is menacing or the mood of Snow White is aggressive or the mood of Snow White is furious:
say "[one of]princess[or]your highness[or]your royal highness[at random]";
otherwise if the mood of Snow White is whiny or the mood of Snow White is needy:
say "[one of]girl[or]child[or]my girl[or]young lady[at random]";
otherwise if the mood of Snow White is warm:
say "[one of]Snow[or]Snowy[at random]";
otherwise if the mood of Snow White is harmless:
say "[one of]Snow White[or]princess[at random]";
otherwise:
say "[one of]Snow White[or]changeling[or]O enigmatic one[or]O princess of the peculiar[as decreasingly likely outcomes]";