Alabaster — 56 of 123

John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, and Ziv Wities

Release 1

Chapter 7 - Replacing some standard rules

Section 1 - Replacement texts

Understand the command "lock" as something new.

Understand the command "unlock" as something new.

Understand "unlock [text]" as a mistake ("There is nothing about that needs locking and unlocking.").

Understand "lock [text]" as a mistake ("There is nothing about that needs locking and unlocking.").

Understand the command "eat" as something new.

Understand "eat [something]" as consuming. [1] Consuming is an action applying to one thing.

Check an actor consuming the hart's heart:

if the actor does not carry the noun:

try the actor taking the hart's heart;

if the actor does not carry the noun:

stop the action.

Check an actor consuming a far-off thing:

if the actor is not the player:

stop the action;

say "You couldn't possibly reach." instead.

Check an actor consuming a covered thing:

if the actor is not the player:

stop the action;

say "You can't get at [the noun] to eat." instead.

Check an actor consuming an inedible thing:

if the actor is not the player:

stop the action;

say "[The noun] cannot be eaten." instead.

Carry out an actor consuming something:

remove the noun from play.

Report someone consuming something:

say "[The actor] eat[s] [the noun]."

Report consuming something:

say "You eat [the noun]. Not bad."

Check buying a person:

say "Slavery is not the custom of this kingdom." instead.

Check buying something which is part of a person (called the owner):

say "[one of]It is unlikely [the owner] would care to sell.[or]You heard of a man with [unless the noun acts plural]a [end if][one of]wooden[or]copper[or]silver[or]golden[or]gem-encrusted[stopping] [short version of noun], but [unless the noun acts plural]that is[otherwise]those are[end if] the only [short version of noun] you have ever seen to have much worth separate from the owner.[or]No one has any market value for [noun] but [the owner], who might miss [it-them of the noun] very much.[or]It is improbable that you would be able to resell [the noun] for any very significant price.[at random]" instead.

This is the new block buying rule:

if the actor is the player:

say "That is the lovely thing about the woods: there is no buying or selling here, no bickering or haggling, no politics.";

stop the action.

The new block buying rule is listed instead of the block buying rule in the check buying rules.

This is the new block attacking rule:

if the player is the actor:

say "You prefer your violence to be directed and purposeful.";

stop the action.

The new block attacking rule is listed instead of the block attacking rule in the check attacking rules.

Instead of switching on or switching off something:

say "There is nothing about made of clockwork, such as could be switched on or off."

The new block climbing rule is listed instead of the block climbing rule in the check climbing rules.

This is the new block climbing rule:

if the player is the actor:

say "The relative sizes and stabilities of the components rule out that option.";

stop the action.

Check dropping a scenery thing:

say "Easily done, considering you were never carrying [the noun] in the first place." instead.

Check dropping something which is part of a person:

say "[going-crazy]" instead.

This is the new block drinking rule:

if the actor is the player:

say "If only [the noun] were [one of][one of]pureed[or]juiced[or]pressed[or]melted[purely at random] into a tasty beverage[or]made of [one of]ale[or]wine[or]rainwater[or]small beer[or]cider[or]goat's milk[or]sweet, refreshing blood... Aie, that thought was not your own[purely at random][at random]." instead;

otherwise:

stop the action.

The new block drinking rule is listed instead of the block drinking rule in the check drinking rulebook.

Before wearing something which is part of a person (called the owner):

say "Just for a moment you imagine [noun] grafted onto your own body. [one of][going-crazy][or]Now you think of it, that could be rather fetching.[or][going-crazy][stopping]" instead.

Check opening something which is part of a person:

say "[going-crazy]" instead.

Check closing something which is part of a person:

say "[going-crazy]" instead.

Check entering something which is part of a person:

say "[going-crazy]" instead.

To say going-crazy:

say "[one of]You do realize that fear and sleeplessness and the long march without food are affecting your mind?[or]The idea is mad.[or][one of]Sheer[or]Complete[or]Utter[or]Total[or]Barking[or]Baying[or]Howling-at-the-moon[at random] [one of]lunacy[or]insanity[or]madness[at random].[stopping]".

Check tying something to the noun:

if the noun is a person:

say "No need for such bondage." instead;

otherwise:

say "No doubt it would make [the noun] feel very secure to be tied to [if the noun acts plural]themselves[otherwise]itself[end if], but it's hard to see what you would get out of it." instead.

Instead of swearing mildly or swearing obscenely:

if the current interlocutor is Snow White:

change the direct command to "[the player's command]";

try asking Snow White to try swearing obscenely;

otherwise if the current interlocutor is new-Snow-White:

say "This Snow White might actually be offended. And you don't want to add to her troubles for the evening.";

otherwise:

say "There's just no satisfaction in it when you don't have a shockable audience."

Instead of waving hands:

say "You wave[if the current interlocutor is a person], but [the current interlocutor] just looks confused about why you are waving when you are already in the middle of conversation[otherwise]at nothing[end if]."

[We also want to revise the handling of inventory, given that the individual items are important and not likely to change much during the game.]

The print empty inventory rule is not listed in any rulebook.

The print standard inventory rule is not listed in any rulebook.

Carry out taking inventory:

if the player carries exactly 0 things:

say "You are empty-handed." instead;

say "You have with you [a list of things carried by the player]. ";

if the player carries the heart-sized box:

if the heart-sized box is open:

if the heart-sized box contains exactly 0 things:

say "[The box] is suggestively open. ";

otherwise:

say "In [the box] [is-are a list of things in the heart-sized box]. ";

otherwise:

say "[The box] is closed[if something is in the box], concealing for the moment [the list of things which are in the box][end if]. ";

if the player does not carry the dagger:

say "You are feeling a little naked without your dagger. ";

say paragraph break instead.

Instead of singing or jumping:

say "You have not the heart."

Understand "dance" as a mistake ("You once knew how, so long ago you can barely recollect it.").

The block vaguely going rule is not listed in any rulebook. [2]

Rule for supplying a missing noun while going:

change the noun to north;

rule succeeds.

[We also need to get rid of "that was a rhetorical question", since the player *should* be encouraged to type YES and NO on a regular basis. Our replacement default should indicate that the response to these commands will be dependent on conversational context. Likewise, "Oh, don't apologize" doesn't work when the player might try having the protagonist genuinely be sorry for something.]

The block saying yes rule is not listed in the check saying yes rulebook.

The block saying no rule is not listed in the check saying no rulebook.

The block saying sorry rule is not listed in the check saying sorry rulebook.

Report saying yes:

say "You nod silently, though there wasn't really any question that needed answering."

Report saying no:

say "You shake your head silently, though there wasn't really any question that needed answering."

Report saying sorry:

say "You give an apologetic little shrug, though there isn't really anything to say."

Instead of asking someone to try saying yes:

say "You've always found it best to stick to your own side of the conversation."

Instead of asking someone to try saying no:

say "You've always found it best to stick to your own side of the conversation."

Instead of asking someone to try saying sorry:

say "You've always found it best to stick to your own side of the conversation."

Understand "ask/tell/a/t/discuss/talk/say/answer" as "[say]".

Rule for printing a parser error when parser error is noun did not make sense in that context:

if the player's command includes "[say]":

say "[roman type][run paragraph on]";

carry out the expressing ignorance for activity with the current interlocutor; [3]

otherwise if the player's command includes "maybe/perhaps":

if a flagged-ready quip in the quip-repository is binary-answering:

say "This doesn't seem like something you can waffle about.";

otherwise:

carry out the expressing ignorance for activity with the current interlocutor; [4]

otherwise:

say "That's not a verb I recognize."

Rule for expressing ignorance for someone when the current quip is restrictive:

try changing the subject. [5]

Rule for expressing ignorance for someone when the current quip is not restrictive:

say "You can't think of anything appropriate to say on that topic, but you can always CHANGE THE SUBJECT."

Notes

[1]. This is because we want to get around the carrying requirements rule without using procedural rules, which work fine but have to fire too many times.

[2]. instead, we will translate all attempts to leave to "north", since moving towards the haven should be the default rather than moving towards the castle.

[3]. This lets the game reply that there's nothing to say.

[4]. This lets the game reply that there's nothing to say.

[5]. This will give topics information letting the player know which of a limited set of options are available; in particular, will tip off the player about yes/no questions if he didn't realize that's why he wasn't allowed to change the subject.