Alabaster — 63 of 123

John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, and Ziv Wities

Release 1

Section 2 - Tutorial Help

Before reading a command when tutorial mode is true:

follow the suggestion rules.

The suggestion rules is a rulebook.

Quip clue given is a truth state that varies. Quip clue given is false.

A suggestion rule when a quip (called target quip) is listed-plausible:

if quip clue given is true:

rule succeeds;

now quip clue given is true;

let N be indexed text;

let N be "[target quip]";

say "[second custom style]At various points in the conversation, your character will think of things he could say. You can choose to say one of them, with a command like SAY [N in upper case] (or, if you prefer, just the first few words of it).

But if you don't like those options, you don't have to use them. You could CHANGE THE SUBJECT, or WAIT, or try another command you already know.";

say "[roman type]";

rule succeeds.

A suggestion rule when the turn count is 1:

say "[second custom style]At this point, you can learn more about any of the things around you with EXAMINE -- for instance, you could type EXAMINE SNOW WHITE or EXAMINE THE HART (and then press return).";

say "[roman type]";

rule succeeds.

A suggestion rule when changing the subject:

say "[second custom style]DISCUSS any one of these topics to move the conversation along in your own direction.";

say "[roman type]";

rule succeeds.

A suggestion rule when pleading-to-be-untied is the current quip:

say "[second custom style]If you want to obey her request, you can UNTIE SNOW WHITE.";

say "[roman type]";

rule succeeds.

A suggestion rule when a flagged-ready quip in the quip-repository is binary-answering:

say "[second custom style]You can answer questions with YES, NO, and MAYBE -- though of course sometimes not all of those answers are appropriate.";

say "[roman type]";

rule succeeds.

A last suggestion rule when discussing:

say "[second custom style][next chatty hint]";

say "[roman type]";

rule succeeds.

A last suggestion rule:

say "[second custom style][next hint]";

say "[roman type]";

rule succeeds.

To say next chatty hint:

say "[one of]If you are at a loss for things to say, CHANGE THE SUBJECT or (equivalently) TOPICS will reveal new possibilities for discussion.[or]Besides conversation with other characters, you can under the right circumstances also ATTACK, KISS, or HIT them.[or]Your character can also SMILE, FROWN, and CRY.[or]If you want to remember what you've discovered so far, the THINK command will give you a brief overview.[cycling]"

To say next hint:

say "[one of]You can always investigate what you're carrying by typing INVENTORY.[or]If you want to move physical objects, you can TAKE them (as in TAKE THE HEART).[or]To get rid of things you're holding, you can DROP them, or PUT them INTO another container.[or]OPEN and CLOSE have their expected effect on objects (as in OPEN THE BOX).[or]To explore objects, you can LISTEN TO or SMELL or TOUCH or TASTE them as well as using EXAMINE.[or]You may also find a use for CUT, BURN, or ATTACK.[cycling]"