Chapter 24 - Emily Short Post Nov 4
[Coming to this at the closure of the game, I note several things.
— Ziv Wities' riddle has no answer. He told me what he wanted the answer to be, and sounded like he might contribute that content himself, but perhaps ran out of time. So I should fill that in.
— Currently the endings that exist in the game are very chancy to get to. It's easy for the player to miss the turnoffs that lead to interesting things (like the waking of Happy, or hearing the riddle in the first place). It would be wise to provide more clues leading into these plot branches.
— There are also some hints about the missing king that are never followed up on.
— After the first few turns, Snow White is not very active.
-- The current design doesn't do a very good job of taking into account the mood of the interaction: it's easy to leap from one tonality to a completely different one.
So far we have the possession by Lilith, vampirism, the evil endowment of the magic mirror, Snow White's contempt for men (see especially Chapter 5 - Rob Dubbin Oct 29), and her desire to find an apple as major components.
A quick trip to Wikipedia suggests these dovetail together fairly well, in fact: Lilith is in some versions of legend supposed to have been Adam's first wife, before Eve, who is cast out because she wants to be his equal sexually and in other respects; she is thus a patroness of feminism (see the Lilith fair) and witchcraft (associated with Hecate at some points). She is also (!) in some versions supposed to live inside mirrors. What's more, Lilith is associated with the Lamia, a vampiric sort of creature in Roman mythology.
If anything, this is almost too much to work with. But I'd like to make the various strands as cohesive as possible.]