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Lighanian to English
aceba = number
acrot = make
adamur = steel [n.]
adamuri = steel [adj.]
andi = cruel
askios(y) = thank(s)
awordo = realizing
aush = south
aushtarnh = southwest
aushzernh = southeast
bant = beta
bem = way
bi = is/are
bien = was/were
bisylen = raised
boryl = maze
bowl = wheel
brox = voice
calam = twist/twists
calami = twisty
Calcevornia = California
corset = dragon
croim = cover
croimen = covered
door = man
door-el = man's
doory = men
dress = press
drink = switch
drop = right
durii = together
dwen = want
e = a
east = knife
eat = down
egg = take
eggen = taken
eggo = taking
el = by
-el = 's (possessive)
-en = -ed (past tense)
eplev = easily
erci = stand
ercio = standing
eric = rim
falno = containing
fanit = slopes
farn = mountain
fan = say
fire = all
firpsa = enough
foit = light [n.]
fooni = hollow
fouco = flinging
fre = four
fursun = hair
fus = as
ga = do
ghorn = later
graem = middle
gralam = circle
gu- = do-
gupla = where
help = read
hep(y) = thing(s)
hernk = lantern
hral = can
hralne = cannot
i (ilsh) = n
ia = oh
ilsh = north
ilshtarnh = northwest
ilshzernh = northeast
it (ilshtarnh) = nw
janai = difficult
ka = at
kail = scream
kaol = my
karesh = antique
knife = about
koln = black
koobar = possible
koona = quickly
korb = rank
kui = few
kuri = some
kyua(y) = tester(s)
lark = until
ligani = novice
lighan = grab/grabs
light = get
lion = gold
loid = game
loovan(y) = player(s)
loovao = playing
marghensi = competition
mazrul = master [n.]
mazruli = master [adj.]
milego = surrounding
milga = around
mobi = moby
molk = system
moose = time
mugrent = restore
n = i ('inventory')
nabim(y) = hand(s)
nasaberg = library
-ne = (negation)
neat = up
neglonen = saved
ner = not
nire = any
nolo = carrying
norgen = fabled
-o = -ing
oanor = groan
oawul = howl
oin = but
on = and
os = or
oxol = see
package = green
pacsilm = emerald
pase = in
pe = of
pise = out-of
pla = here
play = enter
plover = sword
pose = on
pray = give
prel = different
present = turn
pron(o) = cast(ing)
put = throw
ract = block
rau = for
rax(y) = wall(s)
remp = need
ro = to
sabra = die
sabrai = deadly
sabral = deadly
se = the
seis = this
Serioli = Elvish
ses = that
sesl = those
seul = serial
shado = hosting
shi = low
shian = lower [v.]
shiar = lower [adj.]
shifan = mutter
shisyle = crawl
silm(y) = gem(s)
sik = near
sikii = nearly
sle = key
slunt = miss
snoosto = kissing
sogen = tried
sogo = trying
stoab = think
stand = axe
statim = avoid
station(y) = exit(s)
stop = score
stopo = scoring
string = door
swing = ask
swinth = without
switch = with
syln = go/goes
ta = one
tant = first
tarnh = west
thaln(y) = point(s)
thinak = inform
think = about
tofan = echoes/repeats
token = filled
torsh(y) = cave(s)
torsho = cavern/caving
tun(y) = bar(s)
tuns = bar/ingot
uctoe = adventurer
undo(y) = weapon(s)
unlarv = rob
unlock = attack
up = red
upusilm = ruby
va = it
val = its
vasi = huge
vaob = itself
ve- = to- (infinitive)
vlop = left [adj.]
vor = half
vurel = against
watch = fun
wave = scroll
wea = short
weab = small
wevaxen = won
wirno = providing
wivle(o) = begin(ning)
wivlent = beginning [n.]
worol = large
xyzzy = quit
-y = -s (plural)
yarco = warning
z (zernh) = e
zao = you
zaol = your
zaolb = yourself
Zarfi = Zarfian
zatin = brass
zernh = east
zernhi = eastern
zilfan(y) = passage(s)
zropse = release
Nalian-2 to English
akne = kill
alvenk = leave
arenk = give
er = or
fi = I/me
ifisink = understand
kralni = revelation
lobo = dangerous
sti = you
ulk = is/am
undi = weapon
y = no
| Lighan ses Lion
A translation in progress, by David Welbourn
Oh, the mountain-caves fabled of California!
Filled to the rim with gold, gems, and morvonty nolvont olt-shron.
All you need to-do is get in and quickly rob
a men few.
Not difficult, you think.
GRAB THAT GOLD
A game short by Zarf.
(First-time players halo yoso
"about".)
Release 19 / Number serial 570109 / Inform v6.21 Library 6/10
Garst Nith
You are standing in a garst nith dus
carab olet paro
the volto.
To the north, the garst ithi.
A wall of seat jeolo lede
blocks your way north.
You see a stand of anestheti inlark
and a falok
short corran
(containing a take all)
here.
>ABOUT
GRAB THAT GOLD is a "cruel" game, by the Zarfian Scoring System.
You can die without warning, and you can make firdan
deadly without realizing it until later.
Thanks to my testers-beta, Statenpaker Belford
and Lukehart Amy. And thanks to Emily for hosting this competition.
>SCORE
Your score is 0 points out-of a possible 8. This gives you the rank
of Novice Adventurer.
>X
Garst Nith
You are standing in a garst nith dus
carab olet paro
the volto.
To the north, the garst ithi.
A wall of seat jeolo lede
blocks your way north.
You see a stand of anestheti inlark
and a falok
short corran
(containing a take all)
here.
>UPHOLSTER SEAT
Iai! It quickly manan,
but it is crosh mook.
>ZRBLM TAKE ALL
(out-of the falok)
You take the take
out-of the falok.
>I
You [are] carrying a take all,
a draw silemi,
a duck frelm,
a digrogi ajua mouse,
a sword Elvish antique,
and a lantern brass (providing light).
>LISTEN FOLKS DRAW
Firpay xol wornki.
You see a scroll nekko
in the dorop
of seat lede.
>SWORD SCROLL
The scroll fonn
in your sipass
different a gorong.
It is ycle "Dance".
>SAY DANCE
The Dance
scroll seton leid
as you cast it. The seaty sititino poorvo
as the wovel leid puplen,
until the dorop xoprel
a nerb
of paint noifi, calmao
nearly kinj
enough to-shalok
those raised.
>ABOUT PAINT
(with the sword)
Your sword spoigh ponse
the seat leid
with a snuvv there.
>FENCE TAKE
Frezy all dargil
out-of the take.
The paint leid
of seat nator
and claiz,
and slus eimar
to turn carhimi.
The turn
twists and mozem, mefalo
the garst
with plorny dvasn.
Your gorny
begin to-seag.
You kawk.
>NEXT TURN
The turn plor
around the garst,
but it xolne neido
any.
Your gorny
are hobii
beginning to-storn.
>SMOOTH DUCK
A shoin
of coas nool presnel
around the sarr.
The turn carhimi
screams neidii
as it is qualen nerom.
Your gorny
are fulba seago,
and your buely
are shaimoo.
>DOWN ANESTHETI
You snask roro
the anestheti
and pasvorn oleti.
The nesteny mlemo
cover your sorgan.
Your gorny incan sedani fiu slas.
[Your score was raised up by one point.]
>N
Maze
You are in a maze twisty of passages, all different. Exits go
south, east, northeast, and down.
>DOWN
Maze
You are in a maze of passages twisty, all different. Exits go
east, northwest, and up.
A voice hollow says "Stake".
>NW
Cavern Silemi
The walls of this sard olt
is crolimen
with silemy zathal lambo.
A passage low goes southwest, and the cavern
slopes easily to the east.
A man glulk
short is here.
"You leave, or I kill you!"
it screams.
The man [is] flinging its knife. It misses by a hair.
>ATTACK MAN WITH SWORD
You courne
a triv dexini.
The man's knife bisyle calminjo vort
the doblen.
"I am dangerous!" luin
the man.
The man throws an axe huge. You lower the axe with your sword.
>TAKE AXE AND KNIFE
Axe: taken.
Knife: taken.
The man, hornknen, zerib
for veriga.
"Give me my weapon! I leave!"
>ASK ABOUT GOLD
(ask the man about gold)
The man xolne sipasano
you.
"I no understand,"
it mutters.
>GIVE GET MOUSE
(to the man)
The man grabs the digrogi
out-of the coas.
It crawls out-of the cavern,
xolo mronsor no askiosi.
[Your score was raised up by one point.]
>E
Cavern Silemi Eastern
The dorblen
is lower here, covered with zathal hamebo.
The cavern slopes easily to the west. To the north,
a door corran worolob
stands against the wall cavern,
its rim crolimen
with thalshaim.
The door is covered with wake horex.
>NW WAKE
On the door you see a swim,
a switch short, a look
red, a look
green, a book
(covered by bars steel), a sleep all,
and a wheel large.
>FISH SWIM
Tlac.
>SWITCH SWITCH
Tlac tloc.
>READ LOOK RED
Tlac tloc tlac.
The bars courne, cromne
the book.
>PRESS BOOK
Glenc.
>SHIP GREEN
(the look green)
Glenc glanc.
>TURN WHEEL
You do-want to-turn the wheel left or right?
>RIGHT
The wheel turns a twist-half to the right, and slus siom.
>TOY SLEEP
(with the take all)
The take all look
in the sleep
with a tlac.
With a groan varavi,
the door [is] flinging satrag.
[Your score was raised up by one point.]
>ENTER DOOR
Lair Dragon's
You are near the rim of a sard turn-erjen ith.
A door corran olt
stand satragii
to the south.
In the middle of the doblen,
a dragon black surast
in worent joorner.
Anosphuly dreip blong
stand in a circle around the dragon. Fi
one vupram
a few polishy apple leruli.
>PICK POLISH APPLE
(first taking the polishy)
You pickobe
the polishy apple
to a mirror leruli.
The dragon wurelbe
with a howl! It throws itself at you! But it
twists easily out-of the anosphuly dreip, kiremo valy upholsto.
>EYE MIRROR
ON WEAPON
You fnor
the mirror leruli
on your sword. For siso sedan,
you leruo
the knife and axe together.
>TRIM DRAGON
You skial vort
the circle and dogon
your sword in the dragon's borm.
The dragon screams its leifob; turn mozem
out-of the jair.
The querl
twists around, trying to-gord
at the lerul seato,
but korii segost
its starn.
The dragon fiweem
a scroll seati!
The nam qual
at your bunaly.
Your sword jevol
to vols
in your hands. The blue
knife creln
out-of its nabilen.
The axe huge vorhel
in grey
steel.
>THROW GREY
AND BLUE
(at the dragon)
You throw your weapons.
The dragon twists easily out-of the orheln
deadly, but it cannot avoid the grey dus scarn
all around it. Purly
of jairy
small rubuc seat.
The dragon moharn bretneii
in the circle of anosphuly.
In one fobrel slari,
it howls pis
a scroll dus sitin
different all zaokneb.
All sititin
and lamb
around you, mefalo
your volt
with iskoleb
of yourself buely.
>STAKE
"Stake,"
echoes a voice hollow, surrounding
and covering yourself.
The tormy zaokneb claiz
and varam
easily. The lair is skal sint,
and you see dus
the dragon's furt gelasen
in the polvam quoseneb
out-of dus
it sylten.
Where the dragon jololen,
you see a bar gold,
a ruby moby, an emerald large enough to-creln
your firf
on, and a sudnogil man.
[Your score was raised up by one point.]
>GET ALL
Bar gold: taken.
Ruby: taken.
Emerald: taken.
Sudnogil man: taken.
[Your score was raised up by four points.]
>READ MAN
"The vupraben
of this morvont kenol 6000 jepy
of man Daimar
Red. Kounam."
>EXIT
You make your way to the sneef
cavern, reviro
about your kliunen-tint
master. Vas tobii man Daimar
Red was in the garsty kudorii.
*** You won ***
You do-kounam ve
BEGINNING, RESTORE a game saved, see your SCORE, read
some FUN things trying, or QUIT?
>SCORE
Your score is 8 points out-of a possible 8. This gives you the rank
of Master Adventurer.
>FUN
You do-tried...
* Kissing the man?
* Seago the sudnogil man?
* Casting the scroll dance
on the zaokneby?
* Asking the man about
"revelation"?
>QUIT
Thanks for playing GRAB THAT GOLD!
[Press key any to-exit]
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